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Welcome to the Fusion tutorial section! Here, you'll learn how to build great interfaces with Fusion, even if you're a complete newcomer to the library.

Early Beta

Fusion is highly work-in-progress right now. There are a lot of features that don't work, aren't implemented, aren't documented fully or which may be tweaked or removed. We don't recommend using Fusion for any major project right now unless you're willing to take on the extra work of following these changes.

More stable, long-term-supported Fusion versions will be available once Fusion exits beta testing.

What You Need To Know

These tutorials assume:

  • You're comfortable with Roblox and the Luau scripting language.
    • These tutorials aren't an introduction to scripting! If you'd like to learn, check out the Roblox DevHub.
  • You're familiar with how UI works on Roblox.
    • You don't have to be a designer - knowing about UI instances, events and data types like UDim2 and Color3 will be good enough.

Of course, based on your existing knowledge, you may find some tutorials easier or harder. Fusion's built to be easy to learn, but it may still take a bit of time to absorb some concepts, so don't be discouraged 🙂

How These Tutorials Work

You can find the tutorials in the navigation bar to your left. Tutorials are grouped together by category, and are designed to explore specific features of Fusion:

  • 'Fundamentals' introduces the core ideas of Fusion - making instances, storing state and responding to events.
  • 'Further Basics' builds on those core ideas by adding in useful utilities for building more complex UIs.
  • 'Animation' demonstrates how to add tweens, transitions and spring physics to bring your UI to life.

You can either do them in order (recommended for newcomers), or you can jump to a specific tutorial for a quick refresh.

You'll also see 'projects', which combine concepts from earlier tutorials and show how they interact and work together in a real setting.

At the beginning of every tutorial, you'll see a section titled 'Required code'. They look like this - you can click to expand them:

Required code
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Fusion = require(ReplicatedStorage.Fusion)

print("This is an example!")

Before starting each tutorial, make sure to copy the code into your script editor, so you can follow along properly.

Similarly, you'll find the finished code for the tutorial at the end, under 'Finished code':

Finished code
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Fusion = require(ReplicatedStorage.Fusion)

print("This is an example!")
print("Pretend we added some code during the tutorial here...")

You can use the finished code as a reference if you get stuck - it'll contain the script as it appears after following all the steps of the tutorial.

Installing Fusion

Fusion is distributed as a single ModuleScript. Before starting, you'll need to add this module script to your game. Here's how:

Fusion for Roblox Studio

If you script in Roblox Studio, here's how to install Fusion:


  1. Head over to Fusion's 'Releases' page. There, you can find the latest version of Fusion.
  2. Under 'Assets', click the .rbxm file to download it. This contains the Fusion module script.
  3. In Roblox Studio, open or create a place.
  4. Right-click on ReplicatedStorage, and select 'Insert from File'.
  5. Find the .rbxm you just downloaded, and select it.

You should now see a ModuleScript called 'Fusion' sitting in ReplicatedStorage - you're ready to go!

Fusion for External Editors

If you use an external editor to write scripts, and synchronise them into Roblox using a plugin, here's how to install Fusion:

Steps (click to expand)
  1. Head over to Fusion's 'Releases' page. There, you can find the latest version of Fusion.
  2. Under 'Assets', click the .zip file to download it. Inside is a copy of the Fusion GitHub repository.
  3. Inside the zip, copy the src folder - it may be in a nested folder.
  4. Paste src into your local project, preferably in your shared folder if you have one.
  5. Rename the folder from src to Fusion.

Once everything is set up, you should see Fusion appear in Studio when you next synchronise your project.

Setting Up A Test Script

Now that you've installed Fusion, you can set up a local script for testing. Here's how:

  1. Create a LocalScript in a service like StarterGui or StarterPlayerScripts.
  2. Remove the default code, and paste the following code in:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Fusion = require(ReplicatedStorage.Fusion)


This code assumes you've installed Fusion into ReplicatedStorage. If you've installed Fusion elsewhere, you'll need to tweak the require() to point to the correct location.

If everything was set up correctly, you can press 'Play' and everything should run without any errors.

My script doesn't work - common errors
Fusion is not a valid member of ReplicatedStorage "ReplicatedStorage"

If you're seeing this error, then your script can't find Fusion. Refer back to the previous section and double-check you've set everything up properly.

If you're using the installation guide from above, your ReplicatedStorage should look like this:

Explorer screenshot

Where To Get Help

Fusion is built to be easy to use, and we want these tutorials to be as useful and comprehensive as possible. However, maybe you're stuck on a cursed issue and really need some help; or perhaps you're looking to get a better overall understanding of Fusion!

Whatever you're looking for, here are some resources for you to get help: