ForPairs
ForPairs
combines the functions of ForValues
and ForKeys
into one object.
It can process pairs of keys and values at the same time.
The input table can be a state object, and the output values can use state objects.
local itemColours = { shoes = "red", socks = "blue" }
local owner = Value("Elttob")
local manipulated = ForPairs(itemColours, function(thing, colour)
local newKey = colour
local newValue = owner:get() .. "'s " .. thing
return newKey, newValue
end)
print(manipulated:get()) --> {red = "Elttob's shoes", blue = "Elttob's socks"}
owner:set("Quenty")
print(manipulated:get()) --> {red = "Quenty's shoes", blue = "Quenty's socks"}
Usage¶
To use ForPairs
in your code, you first need to import it from the Fusion
module, so that you can refer to it by name:
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Basic Usage¶
To create a new ForPairs
object, call the constructor with an input table and
a processor function:
local itemColours = { shoes = "red", socks = "blue" }
local swapped = ForPairs(data, function(key, value)
return value, key
end)
This will generate a new table, where each key-value pair is replaced using the
processor function. You can get the table using the :get()
method:
local itemColours = { shoes = "red", socks = "blue" }
local swapped = ForPairs(data, function(key, value)
return value, key
end)
print(swapped:get()) --> {red = "shoes", blue = "socks"}
State Objects¶
As with ForKeys
and ForValues
, the input table can be provided as a state
object, and the processor function can use other state objects in its
calculations. See the ForValues page for examples.
Cleanup Behaviour¶
Similar to ForValues
and ForKeys
, you may pass in a 'destructor' function to
add cleanup behaviour, and send your own metadata to it:
local watchedInstances = Value({
[workspace.Part1] = "One",
[workspace.Part2] = "Two",
[workspace.Part3] = "Three"
})
local connectionSet = ForPairs(eventSet,
-- processor
function(instance, displayName)
local metadata = { displayName = displayName, numChanges = 0 }
local connection = instance.Changed:Connect(function()
print("Instance", displayName, "was changed!")
metadata.numChanges += 1
end)
return instance, connection, metadata
end,
-- destructor
function(instance, connection, metadata)
print("Removing", metadata.displayName, "after", metadata.numChanges, "changes")
connection:Disconnect() -- don't forget we're overriding the default cleanup
end
)
-- remove Part3 from the input table
-- this will run the destructor with Part3, its Changed event, and its metadata
watchedInstances:set({
[workspace.Part1] = "One",
[workspace.Part2] = "Two"
})
Optimisations¶
Optional
You don't have to memorise these optimisations to use ForPairs
, but it
can be helpful if you have a performance problem.
Rather than creating a new output table from scratch every time the input table
is changed, ForPairs
will try and reuse as much as possible to improve
performance.
Since ForPairs
has to depend on both keys and values, changing any value in
the input table will cause a recalculation for that key-value pair.
Inversely, ForPairs
won't recalculate any key-value pairs that stay the same.
Instead, these will be preserved in the output table.
If you don't need the keys or the values, Fusion can offer better optimisations. For example, if you're working with an array of values where position doesn't matter, ForValues can move values between keys.
Alternatively, if you're working with a set of objects stored in keys, and don't need the values in the table, ForKeys will ignore the values for optimal performance.