New Instances
Fusion provides a New
function when you're hydrating newly-made instances. It
creates a new instance, applies some default properties, then hydrates it with
a property table.
local message = Value("Hello there!")
local ui = New "TextLabel" {
Name = "Greeting",
Parent = PlayerGui.ScreenGui,
Text = message
}
print(ui.Name) --> Greeting
print(ui.Text) --> Hello there!
message:set("Goodbye friend!")
task.wait() -- important: changes are applied on the next frame!
print(ui.Text) --> Goodbye friend!
Usage¶
To use New
in your code, you first need to import it from the Fusion module,
so that you can refer to it by name:
1 2 |
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The New
function is called in two parts. First, call the function with the
type of instance, then pass in the property table:
local instance = New("Part")({
Parent = workspace,
Color = Color3.new(1, 0, 0)
})
If you're using curly braces {}
for your properties, and quotes '' ""
for
your class type, the extra parentheses ()
are optional:
-- This only works when you're using curly braces {} and quotes '' ""!
local instance = New "Part" {
Parent = workspace,
Color = Color3.new(1, 0, 0)
}
By design, New
works just like Hydrate
- it will apply properties the same
way. See the Hydrate tutorial to learn more.
Default Properties¶
When you create an instance using Instance.new()
, Roblox will give it some
default properties. However, these tend to be outdated and aren't useful for
most people, leading to repetitive boilerplate needed to disable features that
nobody wants to use.
The New
function will apply some of it's own default properties to fix this.
For example, by default borders on UI are disabled, automatic colouring is
turned off and default content is removed.
For a complete list, take a look at Fusion's default properties file.